Aviary Android SDK Setup Guide
Contents
1 Introduction
This document will guide you through the creation of a
sample application using the Aviary Android library (codename: Feather).
1.1 Prerequisites
The Aviary Android SDK supports Android 2.2+ as the
minSdkVersion,
but it must be compiled using Android 4.0 (API level 14) as the target sdk.
This means that your application must have "Android 4.0" selected
in the "Project Build Target" Eclipse panel.
This guide assumes that you already have the Android environment installed
on your system and Eclipse with the required ADT plugin.
See the Android documentation for
installing and
Eclipse
if you need instructions on how to set up the Android environment.
You will also need an Aviary API key/secret pair to access the
remote effect API. To sign up or learn more, please visit
http://www.aviary.com/android-key.
2 Workspace setup
First, we'll need to import the 2 Eclipse projects into our workspace.
Open Eclipse and select "Import" from the file menu.

The import dialog will appear. From the list of import options,
select "Existing Projects into Workspace," and then click "Next."

In the new dialog, click on the "Select archive file" radio button
and then click the "Browse" button on the right. From here, select
the aviaryfeather.zip file included with this document.
Click on the "Finish" button at the bottom of the dialog.
A new Android library project called "Android-Feather" will be created
in your current workspace. This is the required library project which
you must include in your application if you want to use Aviary to manipulate images.

3 Sample Application
Next, we need to create an Android application in order to use the Aviary editor.
You can see a real example of how to use the Aviary editor by opening
the included sample-app.zip project.
Just import the sample application by following the same procedures
described above, but select sample-app.zip at step 3.
A new project called "AviaryLauncher" will be created in your workspace.
You can inspect this app to see a sample usage of the Aviary sdk.
The imported application should have all the references already set and
it should be ready to use. If you want to include AviaryFeather in a
different Android project or add it to a new one, follow the instructions
in step 4; otherwise you can skip to step 5.
4 Include AviaryFeather in a new Application
If you don't want to use the included sample application to test Aviary,
here's a step by step guide on how to include it in a new Android application.
4.1 Create a new Android project
Just create a new Android project as usual from Eclipse and select
Android 4.0 in the Build Target Panel.

Once the new project has been created, open the project properties
and navigate to the "Android" section. Click the "Add..." button of
the "Library" subsection and select "AviaryFeather" from the dialog.

Next, navigate to the "Java Build Path" section of the project properties
dialog and click on "Add JARs..." button of the "Libraries" subsection.

You need to add the android-support-v4.jar library.
Please go to the official android support package page in order to obtain your copy of the jar file.
4.2 AndroidManifest.xml
Add some entries to the manifest file of your application.
Permissions
AviaryFeather requires internet and write access to external storage.
To grant these permissions, add these entries inside the AndroidManifest.xml <manifest> tag:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
An additional permission is necessary if you want to turn on vibration feedback, but the vibration is optional:
<uses-permission android:name="android.permission.VIBRATE" />
This permission will enable the vibration feedback on some tool components,
for a better user experience. Omit this permission if you don't want the vibration feedback.
Activity declaration
As mentioned above, the Aviary sdk supports Android 2.2 as the minimum Android version,
so the "uses-sdk" xml node of your manifest should look like this:
<uses-sdk android:minSdkVersion="8" />
Then, inside the <application> tag, add a reference to the FeatherActivity:
<activity
android:name="com.aviary.android.feather.FeatherActivity"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="unspecified"
android:hardwareAccelerated="true"
android:largeHeap="true"
android:theme="@style/FeatherDefaultTheme.Custom" />
And a reference to the plugins receiver is also necessary:
<receiver
android:name="com.aviary.android.feather.receivers.FeatherSystemReceiver"
android:exported="true"
android:process=":feather_system_receiver" >
<intent-filter>
<action android:name="android.intent.action.PACKAGE_ADDED" />
<action android:name="android.intent.action.PACKAGE_REMOVED" />
<action android:name="android.intent.action.PACKAGE_REPLACED" />
<data android:scheme="package" />
</intent-filter>
</receiver>
If you plan to enable the High Resolution image processing (see section 10), you also need to include this entry in the AndroidManifest:
<!-- Required for the hi-res image processing -->
<!-- authorities can have the value you prefer -->
<provider
android:name="com.aviary.android.feather.library.providers.FeatherContentProvider"
android:exported="false"
android:authorities="com.aviary.launcher.HiResProvider">
</provider>
Note that the android:authorities is arbitrary; you can use any string value you prefer.
4.3 Theme and Styles
The android:theme entry in the manifest file is also required for Aviary to work properly,
so add an entry to your themes.xml file (if you don't have one, create a new file called
themes.xml in your res/values folder):
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="FeatherDefaultTheme.Custom" parent="FeatherDefaultTheme" />
</resources>
By default, this entry will use the default Aviary theme. If you'd like to
customize the editor's UI, you can do that simply by adding entries to your
"FeatherDefaultTheme.Custom" style. Check out the styles.xml file included in
AviaryFeather/res/values for the list of available styles.
Note that many UI elements depend on both the styles.xml and config.xml files included.
The styles.xml file declares the UI components' general appearance, while in the
config.xml file you'll find component specific dimensions (like for text or lists)
and most of the properties for customizing Aviary's panel behavior.
5 Invoke Feather
If you're calling Aviary from a new application, you'll need to add the below code
in order to start the editor. Otherwise (if you're using the demo application), you
can find this code inside the MainActivity.java file.
In order to invoke Aviary from your activity, you need to pass some parameters to the
FeatherActivity. Here's an example of how to invoke the new activity:
// Create the intent needed to start feather
Intent newIntent = new Intent( this, FeatherActivity.class );
// set the source image uri
newIntent.setData( uri );
// pass the required api key ( http://developers.aviary.com/ )
newIntent.putExtra( "API_KEY", "xxx" );
// pass the uri of the destination image file (optional)
// This will be the same uri you will receive in the onActivityResult
newIntent.putExtra( "output", Uri.parse( "file://" + mOutputFile.getAbsolutePath() ) );
// format of the destination image (optional)
newIntent.putExtra( "output-format", Bitmap.CompressFormat.JPEG.name() );
// output format quality (optional)
newIntent.putExtra( "output-quality", 85 );
// you can force feather to display only a certain tools
// newIntent.putExtra( "tools-list", new String[]{"ADJUST", "BRIGHTNESS" } );
// enable fast rendering preview
newIntent.putExtra( "effect-enable-fast-preview", true );
// limit the image size
// You can pass the current display size as max image size because after
// the execution of Aviary you can save the HI-RES image so you don't need a big
// image for the preview
// newIntent.putExtra( "max-image-size", 800 );
// HI-RES
// You need to generate a new session id key to pass to Aviary feather
// this is the key used to operate with the hi-res image ( and must be unique for every new instance of Feather )
// The session-id key must be 64 char length
String mSessionId = StringUtils.getSha256( System.currentTimeMillis() + API_KEY );
newIntent.putExtra( "output-hires-session-id", mSessionId );
// you want to hide the exit alert dialog shown when back is pressed
// without saving image first
// newIntent.putExtra( "hide-exit-unsave-confirmation", true );
// ..and start feather
startActivityForResult( newIntent, ACTION_REQUEST_FEATHER );
5.1 Intent parameters
Here's a description of the required parameters:
Uri
(intent data) This is the source URI of the image to be used as input by Aviary.
API_KEY
An api key IS REQUIRED to use remote filters. Please visit
http://www.aviary.com/android-key
for more information on how to obtain your api key and secret.
output
This is the uri of the destination file where Aviary will write the result image.
output-format
Format of the output file (jpg or png).
output-quality
Quality of the output image (required only if output-format is jpeg), from 0 to 100.
effect-enable-fast-preview
Depending on the current image size and the current user device, some effects can
take longer than expected to render the image. Passing in the caller intent this
flag as boolean "true" the effect panel will no longer use the default progress modal
dialog while rendering an effect but instead will use a small "loading" view while rendering
a small image preview. User will almost immediately see the small preview while the full size
image is being processed in background. Once the full size image is processed, it will replace
the small preview image. The default behavior is to enable this feature only on fast devices
(fast enough to allow the small preview to be rendered immediately). Pass "false" if you want
to force the "progress modal" rendering model. No small preview, only a modal progress bar while
rendering the image.
tools-list
If specified in the extras of the passed intent, it will tell Aviary to display only certain tools.
The value must be a String[] array and the available values are:
SHARPNESS, BRIGHTNESS, CONTRAST, SATURATION, EFFECTS, RED_EYE, CROP, WHITEN, DRAWING,
STICKERS, TEXT, BLEMISH, MEME, ADJUST, ENHANCE
hide-exit-unsave-confirmation
When the user clicks the back button and the image contains unsaved data, a confirmation
dialog appears by default. Setting this flag to true will hide that confirmation and the
application will terminate without a warning to the user.
effect-enable-external-pack
By default, the Aviary editor allows users to download and install external filter packs from the Android Market.
If you want to disable this feature, you can pass this extra boolean to the launching intent as "false".
The default behavior is to enable the external filters.
stickers-enable-external-pack
By default, the Aviary editor allows users to download and install external sticker packs from the Android Market.
If you want to disable this feature, you can pass this extra boolean to the launching intent as "false".
The default behavior is to enable the external stickers.
max-image-size
By default, the Aviary editor will resize the loaded image according to the device memory. If you want to change the maximum image size limit, you can pass this key to the extra bundle. But keep in mind that the available memory for the current application is shared between your host application and the Aviary editor, so don't use too big an image size, otherwise the system will throw an OutOfMemoryError. If you're planning to enable the hi-res output as well, we strongly suggest that you set the preview image size to as small as possible.
output-hires-session-id
If you want to enable the high resolution image processing, once FeatherActivity has completed (but eventually also during its execution), you need to pass a unique session id to the calling Intent. The session id string must be unique and must be 64 chars in length.
effect-enable-borders
By default, most of the filters (those in the Effects tool) come with additional borders. If you want to disable the default borders you can pass this extra with a boolean false value and it will turn off ALL borders.
It is true by default.
5.2 Result parameters
Once the user clicks "Done" (save) in the Feather activity, the "onActivityResult" of your Activity
will be invoked, passing back "ACTIONREQUESTFEATHER" as requestCode.
The Uri data of the returned intent will be the output path of the resulting image:
@Override
public void onActivityResult( int requestCode, int resultCode, Intent data ) {
if( resultCode == RESULT_OK ) {
switch( requestCode ) {
case ACTION_REQUEST_FEATHER:
Uri mImageUri = data.getData();
break;
}
}
}
6 Extras
6.1 Stickers
The sample application includes a couple of demo stickers which will be shown as a default pack. The actual Aviary SDK comes with a default pack of stickers which users can install for free from the market (and in the future, there will be more packs to choose from). If you don't want to include the Aviary pack of stickers, just disable the tool.
6.2 Other configurations
Inside the AviaryFeather/res/values folder is a config.xml file. This file contains some
application default values and can be modified before compilation.
Here is the description for tool-specific configuration variables:
Orientation Tool
feather_adjust_tool_anim_time Defines the duration of the rotation/flip animation.
feather_adjust_tool_reset_anim_time Defines the reset animation duration
(i.e., when the user clicks the cancel/back button).
feather_adjust_tool_enable_3d_flip If the device is running Android 4.x,
you can enable a flip animation in 3D style by setting this param to 1.
feather_rotate_enable_free_rotate If set to 1 the adjust panel will enable the free rotation using fingers. Users will be able to rotate the image, other than using the panel's buttons, also using fingers.
feather_rotate_highlight_stroke_color (only with free rotate enabled) stroke color or the clipping rectangle
feather_rotate_highlight_stroke_width (only with free rotate enabled) stroke width of the clipping rectangle
feather_rotate_highlight_outside (only with free rotate enabled) color of the masked area outside the clipping rectangle
feather_rotate_highlight_grid_stroke_color (only with free rotate enabled) color of the internal grid
feather_rotate_highlight_grid_stroke_width (only with free rotate enabled) stroke width of the internal grid lines
Brightness, Contrast, Saturation
feather_brightness_live_preview Enable/Disable the live preview while the wheel component is scrolling. Default is enabled.
Text Tool
feather_text_minSize Minimum text size allowed when user is resizing the text rect.
feather_text_defaultSize Initial text size when a new text is added to the canvas.
feather_text_padding Padding space between the text edges and the move/resize area rectangle.
feather_text_highlight_stroke_width Stroke with of the move/resize rect.
feather_text_highlight_stroke Stroke color of the move/resize rect.
feather_text_highlight_stroke_down Stroke color of the move/resize rect on pressed state.
feather_text_highlight_ellipse Move/resize round rectangle ellipse size.
feather_text_selected_color Fill color of the move/resize rectangle on pressed state.
feather_text_fill_colors An array of all the available colors available for the text tool.
feather_text_stroke_colors This array must have the same length of the feather_text_fill_colors.
For every fill color you can specify a different stroke color.
Crop Tool
feather_crop_min_size Minimum area size while resizing the crop area.
feather_crop_allow_inverse If value is 1, allow user to invert the current crop
area with a simple click on the crop rect itself.
feather_crop_highlight Stroke color of the crop area.
feather_crop_highlight_down Stroke color of the crop area when pressed.
feather_crop_highlight_outside Fill color of the inactive area. The one outside the crop rect.
feather_crop_highlight_outside_down Inactive area color when crop rect is pressed.
feather_crop_highlight_stroke_width Stroke size of the crop area.
feather_crop_highlight_internal Internal crop lines color.
feather_crop_highlight_internal_down Internal crop lines when crop rect is pressed.
Feather by default comes with a predefined number of crop ratios available
to the user (original, custom, square, 4:3, etc). If you want to change them,
read this carefully. There are 2 xml entries responsible for this: feather_crop_names
and feather_crop_values.
feather_crop_values Defines the crop predefined ratio for each button.
feather_crop_names Defines the labels for each button.
Every item in the feather_crop_values defines how the crop rect will be presented. For instance, the following item:
<item>3:2</item>
will create a crop area restricted in its proportions to 3 by 2. Or the following one:
<item>-1:-1</item>
will create a crop area restricted to the original image width and height.
All the previous examples will create a crop area with restricted proportions.
If you want to allow the user to have a crop rect without limitations, just use an item like this:
<item>0:0</item>
Red Eye, Whiten, Blemish and Draw Tool
feather_brush_sizes An array containing all the brush sizes available for the user.
Draw Panel
feather_brush_softValue Defines the softness value for the brush pen.
feather_default_colors defines the available brush colors.
Stickers
feather_sticker_highlight_minsize Minimum size of stickers while resizing.
feather_sticker_highlight_padding Padding of the highlight area from the sticker edges.
feather_sticker_highlight_stroke_width Stroke size of the highlight area.
feather_sticker_highlight_ellipse Ellipse size of the highlight area borders.
feather_sticker_highlight_stroke Highlight stroke color.
feather_sticker_highlight_stroke_down Highlight stroke color when pressed.
feather_sticker_highlight_outline Highlight fill color.
feather_sticker_highlight_outline_down Highlight fill color when pressed.
6.3 UI Customization
You can customize almost every aspect of the application by editing the styles.xml
file included in the res folder.
7 Localization
Android is really smart regarding localization. Localizing resources and strings is very easy.
Here are the instructions to create a new language for all the label messages of Aviary
(let's say we want to add Italian support):
- Go into the AviaryFeather/res folder
- Create a new folder "values-it".
- Copy the file
res/values/strings.xml into the res/values-it folder.
Open the res/values-it/strings.xml file with any text editor and translate all the strings within the <string></string> tag. For instance, the original version of the string "Save" is:
<string name="save">Save</string>
in your localized strings.xml file it will be:
<string name="save">Salva</string>
Now just clean and recompile your application. If your device has set Italian
as the default language, you will see Aviary in Italian.
For a more detailed tutorial about Android localization, you can refer to
this tutorial.
The current version of the SDK comes with a bunch of localized languages, you can find them inside the "res" folder of the Feather project. If you need a language that isn't yet available, you can contact us at api@aviary.com and we'll work with you to add it!
8 Proguard
If your application is compiled using proguard, you need to update your proguard.cfg file according to the proguard.cfg file included in the sample application.
9 Crash Report
The crash reporting tool provided with the standard Android Market is often useless due to the minimal amount of information provided. If you want to report crashes which occur in our application to us, we suggest that you include an external crash report tool like ACRA in your application.
10 Hi-Resolution Image Editing
By default, the Aviary editor works on a medium resolution image, to speed up the performance of the editor.
But you can also enable hi-res saving of images, up to 3MP. If you need higher resolution output, please contact us at partners@aviary.com.
In the calling Intent you must pass an extra string, the hi-res session id, like this:
final String session_name = StringUtils.getSha256( System.currentTimeMillis() + API_KEY );
newIntent.putExtra( "output-hires-session-id", session_name );
The session string must be unique and must be 64 char in length.
Once Aviary starts, it will start collecting the information of every action performed on the image and will store those
actions in the internal ContentProvider (remember to add the provider tag to the AndroidManifest first!).
Once your activity calls the "onActivityResult" method, you can process the HD image.
First create a new file where the HD image will be stored
File destination = getNextFileName();
Initialize the session instance
FeatherContentProvider.SessionsDbColumns.Session session = null;
session_name is the same session string you passed in the calling intent
Uri sessionUri = FeatherContentProvider.SessionsDbColumns.getContentUri( session_name );
This query will return a cursor with the information about the given session
Cursor cursor = getContentResolver().query( sessionUri, null, null, null, null );
if ( null != cursor ) {
session = FeatherContentProvider.SessionsDbColumns.Session.Create( cursor );
cursor.close();
}
At this point, you will have a Session object with the following information:
- session.id, the internal id of the session
- session.name, the session 64 char wide value
- session.ctime, the session creation time
- session.file_name, the original image used for editing (the same you passed in the calling Intent)
Now you must query the ContentProvider to get the list of actions to be applied on the original image:
Uri actionsUri = FeatherContentProvider.ActionsDbColumns.getContentUri( session.session );
Cursor cursor = getContentResolver().query( actionsUri, null, null, null, null );
And finally the steps to load, apply the actions and save the HD image (these steps should be performed in a separate thread, like an AsyncTask):
Create an instance of MoaHD class
MoaHD moa = new MoaHD();
Load the image in memory, note that the srcPath can be either a string absolute path or an int (see ParcelFileDescriptor.getFd())
// result will be Error.NoError is load completed succesfully
MoaHD.Error result = moa.load( srcPath );
Then, for every row in the actions cursor, apply the action to the moa instance:
if( result == MoaHD.Error.NoError ){
do {
// utility to get the action object from the current cursor
Action action = Action.Create( cursor );
moa.applyActions( action.getActions() );
} while( cursor.moveToNext() );
}
Finally you can save the output image. dstPath must be an absolute string path:
result = moa.save( dstPath );
// if image was saved result will be Error.NoError
if( result == Error.NoError ){
// unload the image from memory
moa.unload();
}
moa.dispose();
...And remember to close the cursor:
cursor.close();